Japanese Elements in Western Markets
NatsumeAtari banks on its creation of gaming products with a unique Japanese blend to succeed on the competitive global stage. Success is highly anticipated with this approach since it provides a new perspective in a highly saturated market. The developer's Samurai Studio brand seeks to localize content for Western markets without abandoning its Japanese roots.
Kevin Humphreys, Business Development Manager at NatsumeAtari, stated the software developer's intentions during G2E Las Vegas: "We launched into iGaming with our initial concept four years ago through our gaming brand, Samurai Studio, although those four years have mainly entailed development time and building up all the games that we have here [at G2E]."
Humphreys added, "The concept of our studio is to bring the expertise that we've got in video games and pachinko into iGaming and to try and localize the content more for the western markets that we are targeting while also retaining a little bit of Japanese flair."
Capitalizing on International Arenas
The United States remains the primary focus of NatsumeAtari's expansion for the moment, as it continues to enjoy blossoming popularity in European markets. The company seems keen on exploring growth opportunities in regulated markets despite the uncertain future in Asia's gaming landscape. The Philippines' regulatory situation remains of interest to the company. It also has its eye on the Osaka integrated resort project, but the opportunity remains years away from being exploited.
A Proven History of Mastery
NatsumeAtari has its roots in two renowned brands in Japan – Natsume and Atari. The former is popular for boutique video games on Nintendo and other console gaming platforms. The latter specializes in pachinko games.
Together, NatsumeAtari has become a powerhouse in the land-based gaming industry. It has about 20 games under its belt and has collaborated with industry titans like Ainsworth for some of them. The collaborative success sets the stage for great potential in the global iGaming market.